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Topic: How 'God of War' Made Accessibility a Core Part of Its Game Design (Read 42 times) previous topic - next topic

How 'God of War' Made Accessibility a Core Part of Its Game Design

How 'God of War' Made Accessibility a Core Part of Its Game Design

[html]For the Ragnarok sequel, Santa Monica Studio incorporated regular feedback from disabled gamers, hosted public conversations on social media, and more.[/html]

Source: How 'God of War' Made Accessibility a Core Part of Its Game Design (http://ht**://www.wired.c**/story/god-of-war-santa-monica-accessibility-game-design/)