How 'God of War' Made Accessibility a Core Part of Its Game Design October 05, 2022, 02:57:32 PM How 'God of War' Made Accessibility a Core Part of Its Game Design[html]For the Ragnarok sequel, Santa Monica Studio incorporated regular feedback from disabled gamers, hosted public conversations on social media, and more.[/html]Source: How 'God of War' Made Accessibility a Core Part of Its Game Design (http://ht**://www.wired.c**/story/god-of-war-santa-monica-accessibility-game-design/) Quote Selected